A one-tap arcade game for iPhone

ONE MORE. One more wall.

One tap. Two walls. How high can you climb?

The ball climbs a shaft. Tap and it flips to the other wall. Slip past a block, score a point. Touch one and the run is over. Then you tap for one more.

  • A new Daily every day
  • Same course for everyone
  • Three tries
  • Your best counts
Coming soon to theApp Store See how it plays

A live demo of the game runs here.

How it plays

Learn it in one run.

There is one input. Everything else is timing. The full rules.

  1. 1Tap.

    The ball flips to the other wall. Tap again in mid-air to change your mind.

  2. +1

    2Clear a block.

    Ledges off a wall, slabs in the middle, pinches with a gap to thread. Every block you pass is a point. It gets faster until block 40.

  3. TAP TO GO AGAIN

    3Go again.

    Touch a block and the run ends. Tap and you are climbing again in under half a second.

The Daily

One course a day. The same for everyone.

At midnight UTC a new Daily opens. Every player gets the exact same course, block for block, so a score means the same thing on every phone. How the Daily works.

Today's Daily

37

Your best of 3

Three tries. The best one is your score.

The app shows when the next one opens, in your own time.

  • Three triesPlay three runs. Only the best one counts.
  • Same courseThe course comes from the date, so every phone builds the same blocks in the same places.
  • Replay for funOut of tries? Run today's course again. It won't change your score.
  • New at midnight UTCThe app shows when the next one opens, in your own time.
  • Three tries. Your best counts.
  • Same course for everyone.
  • New Daily at midnight UTC.

Out of tries? Replay for fun; your score stays.

ENDLESS

When three tries aren't enough.

Unlimited practice on a new course every run. Your best is kept on your phone. Tips for a higher score.

The climb

The higher you go, the rarer the air.

The shaft starts midnight slate. It turns blue by 25 and plum past 50, and from 20 on a warm light reaches down from above. Every tenth point rings. Every 25th, the light pulses.

The real thing

Straight from the game.

  • Home screen: One More, Today's Daily number 6, same course for everyone, three tries, a Play button and Endless below
    Today's Daily, three tries left
  • A run at score 25: the vermilion ball crossing the shaft past cream ledges, the top of the shaft in shadow behind the score
    Score 25, mid-jump
  • After a run: score 13 and New best, the block that ended it turned vermilion
    A new best, then one more

Made to feel right

Small game. A lot of care.

  • InstantYour tap is handled before the next frame is drawn.Your tap is handled before the next frame.
  • Felt, not just seenHaptics and sounds for flips, landings, points and near misses.Haptics and sounds for flips, landings, points, near misses.
  • Plays with your musicSounds are made in code and mix under your music. The silent switch silences the game.Mixes under your music. The silent switch mutes it.
  • No account, a fair DailyNothing to sign up for. Open it and play, online or off. The Daily is free for everyone and nobody can buy a better score.No sign-up, plays offline. The Daily is free; no one can buy a better score.

One more wall?

Same course for everyone today. Three tries.

Coming soon to theApp Store